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About Me

I'm a skilled 3D artist with expertise in 3D modeling using Autodesk Maya and 3ds Max. I’m also proficient in using Unreal Engine for a game development pipeline and for rendering. I am also skilled in using software's such as ZBrush, Photoshop, Illustrator, Substance Painter, and Substance Designer for texturing assets.

 

I am passionate about game development as video games have helped shape me into the person that I am today.

I'm eager to contribute my talents to the industry that has inspired me as an artist with the commitment of turning my passion into a rewarding career in the industry.

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